Commit 86db25a6 by BellCodeEditor

save project

parent 1a277290
Showing with 11 additions and 6 deletions
...@@ -16,24 +16,29 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima ...@@ -16,24 +16,29 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
index = 0 index = 0
y=400 y=400
jumpstate = 'runing' jumpstate = 'runing'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpstate == 'runing':
jumpstate='up' if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up': if jumpstate=='up':
if y>150: if t>0:
y-=50 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=50 y+=t
t+=2
else: else:
jumpstate='runing' jumpstate='runing'
t=30
wukong=hero[index] wukong=hero[index]
index += 1 index += 1
if index==5: if index==5:
......
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