Commit 49a87501 by BellCodeEditor

save project

parent 9cd08e87
Showing with 14 additions and 10 deletions
...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
SB = 0 SB = 0
y = 400 y = 400
t = 30
jumpState = "running" jumpState = "running"
while True: while True:
...@@ -26,24 +27,27 @@ while True: ...@@ -26,24 +27,27 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE and jumpState=="running":
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150 : if t > 0 :
y-=5 y-=t
t-=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400 : if t <= 30 :
y+=5 y+=t
t+=2
else: else:
jumpState = "running" jumpState = "running"
t = 30
if jumpState=="running":
if SB > 4: if SB > 4:
SB = 0 SB = 0
wukong = hero[SB] wukong = hero[SB]
SB += 1 SB += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment