Commit 0a90ca0b by BellCodeEditor

auto save

parent 70a15b20
Showing with 7 additions and 6 deletions
...@@ -9,7 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -9,7 +9,7 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('stone.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush= pygame.image.load('bush.png') # 灌木丛 bush= pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
...@@ -20,11 +20,7 @@ t=30 ...@@ -20,11 +20,7 @@ t=30
obstacle=random.choice([stone,bush,cacti]) obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect() rect=obstacle.get_rect()
while True: while True:
if rect.x<=0-rect.width:
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -54,6 +50,11 @@ while True: ...@@ -54,6 +50,11 @@ while True:
if index>=5: if index>=5:
index=0 index=0
y=400 y=400
if rect.x<=0-rect.width:
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8 rect.x-=8
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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