Commit 70a15b20 by BellCodeEditor

save project

parent baddda33
Showing with 14 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -9,17 +9,22 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
cacti = pygame.image.load('stone.png') # 仙人掌
bush= pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
pygame.display.set_caption("杨佳宁跑酷")
pygame.display.set_caption("悟空跑酷")
y=400
w="run"
t=30
stone_x=1000
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
while True:
if rect.x<=0-rect.width:
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -49,10 +54,11 @@ while True:
if index>=5:
index=0
y=400
rect.x-=8
screen.blit(background,(0,0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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