Commit e2f1d710 by BellCodeEditor

save project

parent 235a01e8
Showing with 13 additions and 5 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -7,9 +8,10 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
stone = pygame.image.load('stone.png')
# 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
a=[pygame.image.load('hero1.png'),
......@@ -20,6 +22,12 @@ a=[pygame.image.load('hero1.png'),
y=400
t=30
i="running"
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
......@@ -51,8 +59,8 @@ while True:
if index>=5:
index=0
if rect.x<0-rect.width:
obstacle=choice([bush,stone,cacti])
rect=obtacle.get_rect()
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
......@@ -62,7 +70,7 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
screen.bilt(obstacle,(rect.x,rect.y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
......
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