Commit c38d3661 by BellCodeEditor

auto save

parent 62c6737f
Showing with 8 additions and 8 deletions
...@@ -10,16 +10,16 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -10,16 +10,16 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
mmd=[pygame.image.load('stone.png'), w=pygame.image.load('stone.png')
pygame.image.load('cacti.png') , cacti=pygame.image.load('cacti.png')
pygame.image.load('bush.png')] r=pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
yyds=0
cactix=1000
index = 0 index = 0
y=400 y=400
...@@ -54,14 +54,13 @@ while True: ...@@ -54,14 +54,13 @@ while True:
index += 1 index += 1
if index ==5: if index ==5:
index=0 index=0
yyds=random.randint(0,2)
c=mmd[yyds]
# 将背景图画上去 # 将背景图画上去
screen.blit(c,(200,400)) cactix -= 5
screen.blit(cacti,( cactix,400))
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(a, (150, y)) screen.blit(a, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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