Commit b8e5b6ea by BellCodeEditor

save project

parent 3749a281
Showing with 19 additions and 5 deletions
...@@ -20,6 +20,10 @@ index = 0 ...@@ -20,6 +20,10 @@ index = 0
y = 400 y = 400
jumState = "runing" jumState = "runing"
t = 30 t = 30
obstacle = random.choice([bush,stone,cancti])
rect = obstacle.get_rest()
rest.x = 1000
rest.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,8 +31,9 @@ while True: ...@@ -27,8 +31,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumState =="runing":
jimpState = "up" if event.key == locals.K_SPACE:
jimpState = "up"
if jimpState == "up": if jimpState == "up":
if y > 0: if y > 0:
y -= t y -= t
...@@ -43,13 +48,21 @@ while True: ...@@ -43,13 +48,21 @@ while True:
jimpState = "runing" jimpState = "runing"
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
index+=1 if jumState =="runing":
if index>=5: index+=1
index = 0 if index>=5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cancti])
rect = obstacle.get_rest()
rest.x = 1000
rest.y = 500 - rect.height
rest.x -= 8
screen.blit(obstacle,(rest.x,rest.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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