Commit b8e5b6ea by BellCodeEditor

save project

parent 3749a281
Showing with 19 additions and 5 deletions
......@@ -20,6 +20,10 @@ index = 0
y = 400
jumState = "runing"
t = 30
obstacle = random.choice([bush,stone,cancti])
rect = obstacle.get_rest()
rest.x = 1000
rest.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -27,8 +31,9 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jimpState = "up"
if jumState =="runing":
if event.key == locals.K_SPACE:
jimpState = "up"
if jimpState == "up":
if y > 0:
y -= t
......@@ -43,13 +48,21 @@ while True:
jimpState = "runing"
t = 30
wukong = hero[index]
index+=1
if index>=5:
index = 0
if jumState =="runing":
index+=1
if index>=5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cancti])
rect = obstacle.get_rest()
rest.x = 1000
rest.y = 500 - rect.height
rest.x -= 8
screen.blit(obstacle,(rest.x,rest.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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