Commit b54a67e1 by BellCodeEditor

save project

parent 745df3bb
Showing with 13 additions and 9 deletions
...@@ -4,7 +4,7 @@ pygame.init() # 初始化 ...@@ -4,7 +4,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("晋铵酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -18,7 +18,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,7 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
jumpState="running" t=30
jumpState="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -28,16 +29,19 @@ while True: ...@@ -28,16 +29,19 @@ while True:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if t>0:
y-=100 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y<400: if t<=30:
y+=100 y+=t
t+=2
else: else:
jumpState="running" t=30
jumpState="runing"
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
...@@ -50,4 +54,4 @@ while True: ...@@ -50,4 +54,4 @@ while True:
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(10) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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