Commit 84f991c5 by BellCodeEditor

auto save

parent 3d710876
Showing with 10 additions and 15 deletions
...@@ -21,7 +21,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,7 +21,6 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,28 +28,24 @@ while True: ...@@ -29,28 +28,24 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState=="runing": if event.key == locals.K_SPACE:
if event.key == locals.K_SPACE: jumpState="up"
jumpState="up"
if jumpState=="up": if jumpState=="up":
if t >150: if y >150:
y-=t y-=5
t-=2
else: else:
jumpState=="down" jumpState=="down"
if jumpState=="down": if jumpState=="down":
if t <=30: if y < 400:
y+=t y+=5
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=="runing": index+=1
index+=1 if index:
if index==5: index=0
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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