Commit fded01fa by BellCodeEditor

save project

parent 541dba70
Showing with 70 additions and 35 deletions
...@@ -13,6 +13,7 @@ road = pygame.image.load('road.png') # 路 ...@@ -13,6 +13,7 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
font=pygame.font.Font("STKAITI.TTF",20)
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -29,10 +30,22 @@ class Block(pygame.sprite.Sprite): ...@@ -29,10 +30,22 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
b=Block(stone,bush,cacti) self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
block_list=pygame.sprite.Group()
time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
c=True
score=0
speed=8
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,39 +55,61 @@ while True: ...@@ -42,39 +55,61 @@ while True:
if jump=="runing": if jump=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump="up" jump="up"
if jump=="up": wukong=Player(hero[a])
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
wukong=hero[a]
if jump=="runing": if jump=="runing":
a+=1 a+=1
if a>len(hero)-1: if a>len(hero)-1:
a=0 a=0
bg_x-=1 if c==True:
if bg_x<=-1000: if jump=="up":
bg_x=0 if t>0:
screen.blit(background, (bg_x, 0)) y-=t
road_x-=8 wukong.rect.y=y
if road_x<=-1000: t-=2
road_x=0 else:
screen.blit(road, (road_x, 500)) jump="down"
screen.blit(wukong, (150, y)) if jump=="down":
if b.rect.x <= 0-b.rect.width: if t<=30:
b=Block(stone,bush,cacti) y+=t
b.rect.x-=8 wukong.rect.y=y
screen.blit(b.image,(b.rect.x,b.rect.y)) t+=2
# 刷新画面 else:
pygame.display.update() jump="runing"
FPS.tick(60) t=30
\ No newline at end of file
# 将背景图画上去
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=speed
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
b=Block(stone,bush,cacti)
block_list.add(b)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png ")
screen.blit(gameover,(400,200))
c=False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
info="游戏分数:"+str(score)
text=font.render(info,True,(255,255,255))
screen.blit(text,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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