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Commit
541dba70
authored
a year ago
by
BellCodeEditor
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parent
9b9c420b
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with
23 additions
and
15 deletions
my_game.py
my_game.py
View file @
541dba70
...
@@ -22,12 +22,16 @@ a=0
...
@@ -22,12 +22,16 @@ a=0
y
=
400
y
=
400
jump
=
"runing"
jump
=
"runing"
t
=
30
t
=
30
b
=
random
.
choice
([
stone
,
cacti
,
bush
])
class
Block
(
pygame
.
sprite
.
Sprite
):
rect
=
b
.
get_rect
()
def
__init__
(
self
,
image1
,
image2
,
image3
):
rect
.
x
=
1000
super
()
.
__init__
()
rect
.
y
=
500
-
rect
.
height
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
b
=
Block
(
stone
,
bush
,
cacti
)
road_x
=
0
bg_x
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -58,16 +62,19 @@ while True:
...
@@ -58,16 +62,19 @@ while True:
a
+=
1
a
+=
1
if
a
>
len
(
hero
)
-
1
:
if
a
>
len
(
hero
)
-
1
:
a
=
0
a
=
0
screen
.
blit
(
background
,
(
0
,
0
))
bg_x
-=
1
screen
.
blit
(
road
,
(
0
,
500
))
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
if
b
.
rect
.
x
<=
0
-
b
.
rect
.
width
:
b
=
random
.
choice
([
stone
,
cacti
,
bush
])
b
=
Block
(
stone
,
bush
,
cacti
)
rect
=
b
.
get_rect
()
b
.
rect
.
x
-=
8
rect
.
x
=
1000
screen
.
blit
(
b
.
image
,(
b
.
rect
.
x
,
b
.
rect
.
y
))
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
b
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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