Commit 541dba70 by BellCodeEditor

save project

parent 9b9c420b
Showing with 23 additions and 15 deletions
...@@ -22,12 +22,16 @@ a=0 ...@@ -22,12 +22,16 @@ a=0
y=400 y=400
jump="runing" jump="runing"
t=30 t=30
b=random.choice([stone,cacti,bush]) class Block(pygame.sprite.Sprite):
rect=b.get_rect() def __init__(self,image1,image2,image3):
rect.x=1000 super().__init__()
rect.y=500-rect.height self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
b=Block(stone,bush,cacti)
road_x=0
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,16 +62,19 @@ while True: ...@@ -58,16 +62,19 @@ while True:
a+=1 a+=1
if a>len(hero)-1: if a>len(hero)-1:
a=0 a=0
screen.blit(background, (0, 0)) bg_x-=1
screen.blit(road, (0, 500)) if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: if b.rect.x <= 0-b.rect.width:
b=random.choice([stone,cacti,bush]) b=Block(stone,bush,cacti)
rect=b.get_rect() b.rect.x-=8
rect.x=1000 screen.blit(b.image,(b.rect.x,b.rect.y))
rect.y=500-rect.height
rect.x-=8
screen.blit(b,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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