Commit f4b0005c by BellCodeEditor

save project

parent 51711f40
Showing with 32 additions and 9 deletions
...@@ -17,19 +17,42 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,19 +17,42 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
t=30
state = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if state=="runing":
if event.key == locals.K_SPACE:
state ="up"
if state=="up":
if t>0:
y-=5
t-=2
else:
state="down"
if state=="down":
if t<=30:
y+=5
t+=2
else:
state="runing"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 if state=="runing":
if index==5: index+=1
index=0 if index==5:
index=0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(10) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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