Commit f18bf136 by BellCodeEditor

save project

parent e5083117
Showing with 17 additions and 12 deletions
......@@ -19,6 +19,7 @@ hero = pygame.image.load('hero1.png')
index = 0
jumpState = "runing"
y = 400
t = 30
while True:
for event in pygame.event.get():
......@@ -28,18 +29,22 @@ while True:
if event.typ == locals.KEYDOWN
if event.key == locals.K_SPACE
jumpState = "up"
if jumpState == "up"
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState = "down"
if y < 400:
y += 5
else:
jumpState = "runing"
if jumpState == "up"
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down"
if t < 0:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
wukong = hero[index]
if jumpState = "runing"
index += 1
if index >= 5:
index = 0
......@@ -47,7 +52,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, y))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
......
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