Commit f18bf136 by BellCodeEditor

save project

parent e5083117
Showing with 17 additions and 12 deletions
...@@ -19,6 +19,7 @@ hero = pygame.image.load('hero1.png') ...@@ -19,6 +19,7 @@ hero = pygame.image.load('hero1.png')
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,18 +29,22 @@ while True: ...@@ -28,18 +29,22 @@ while True:
if event.typ == locals.KEYDOWN if event.typ == locals.KEYDOWN
if event.key == locals.K_SPACE if event.key == locals.K_SPACE
jumpState = "up" jumpState = "up"
if jumpState == "up" if jumpState == "up"
if y > 150: if t > 0:
y -= 5 y -= t
else: t -= 2
jumpState = "down" else:
if jumpState = "down" jumpState = "down"
if y < 400: if jumpState == "down"
y += 5 if t < 0:
else: y += t
jumpState = "runing" t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
if jumpState = "runing"
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
...@@ -47,7 +52,7 @@ while True: ...@@ -47,7 +52,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment