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Commit
e4597f7d
authored
a year ago
by
BellCodeEditor
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2d296cfc
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my_game.py
my_game.py
View file @
e4597f7d
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
pygame
.
display
.
set_caption
(
"悟空
开
跑"
)
pygame
.
display
.
set_caption
(
"悟空
酷
跑"
)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
a
=
0
a
=
0
jump
=
"runing"
jump
=
"running"
y
=
400
y
=
400
t
=
30
t
=
30
b
=
Block
(
stone
,
cacti
,
bush
)
road_x
=
0
bg_x
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jump
==
"run
ning"
:
if
jump
==
"ru
ning"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jump
=
"up"
jump
=
"up"
if
jump
==
"up"
:
if
jump
==
"up"
:
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
t
-=
2
t
-=
2
else
:
else
:
jump
=
"down"
jump
=
"down"
if
jump
==
"down"
:
if
jump
==
"down"
:
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
t
+=
2
t
+=
2
else
:
else
:
jump
=
"run
ning"
jump
=
"ru
ning"
t
=
30
t
=
30
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
bg_x
-=
1
screen
.
blit
(
road
,
(
0
,
500
))
if
bg_x
<-
1000
:
wukong
=
hero
[
a
]
bg_x
=
0
if
jump
==
"running"
:
screen
.
blit
(
background
,
(
bg_x
,
0
))
a
+=
1
road_x
-=
8
if
a
>
4
:
if
road_x
<-
1000
:
a
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
wukong
=
hero
[
a
]
if
jump
==
"runing"
:
a
+=
1
if
a
>
4
:
a
=
0
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
b
.
rect
.
x
<
0
-
b
.
rect
.
width
:
b
=
Block
(
stone
,
cacti
,
bush
)
screen
.
blit
(
b
.
image
,(
b
.
rect
.
x
,
b
.
rect
.
y
))
b
.
rect
.
x
-=
8
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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