Commit e4597f7d by BellCodeEditor

save project

parent 2d296cfc
Showing with 49 additions and 27 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空跑")
pygame.display.set_caption("悟空跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
a = 0
jump = "running"
y = 400
t = 30
a = 0
jump="runing"
y=400
t=30
b=Block(stone,cacti,bush)
road_x=0
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jump == "running":
if jump=="runing":
if event.key == locals.K_SPACE:
jump = "up"
if jump == "up":
if t > 0:
y -= t
t -= 2
jump="up"
if jump=="up":
if t>0:
y-=t
t-=2
else:
jump = "down"
if jump == "down":
if t <= 30:
y += t
t += 2
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump = "running"
t = 30
jump="runing"
t=30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
wukong = hero[a]
if jump == "running":
a += 1
if a > 4:
a = 0
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x,500))
wukong=hero[a]
if jump=="runing":
a+=1
if a>4:
a=0
screen.blit(wukong, (150, y))
if b.rect.x<0-b.rect.width:
b=Block(stone,cacti,bush)
screen.blit(b.image,(b.rect.x,b.rect.y))
b.rect.x-=8
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment