Commit e4597f7d by BellCodeEditor

save project

parent 2d296cfc
Showing with 48 additions and 26 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空跑") pygame.display.set_caption("悟空跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
a = 0 a = 0
jump = "running" jump="runing"
y = 400 y=400
t = 30 t=30
b=Block(stone,cacti,bush)
road_x=0
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jump == "running": if jump=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump = "up" jump="up"
if jump == "up": if jump=="up":
if t > 0: if t>0:
y -= t y-=t
t -= 2 t-=2
else: else:
jump = "down" jump="down"
if jump == "down": if jump=="down":
if t <= 30: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jump = "running" jump="runing"
t = 30 t=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=1
screen.blit(road, (0, 500)) if bg_x<-1000:
wukong = hero[a] bg_x=0
if jump == "running": screen.blit(background, (bg_x, 0))
a += 1 road_x-=8
if a > 4: if road_x<-1000:
a = 0 road_x=0
screen.blit(road, (road_x,500))
wukong=hero[a]
if jump=="runing":
a+=1
if a>4:
a=0
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if b.rect.x<0-b.rect.width:
b=Block(stone,cacti,bush)
screen.blit(b.image,(b.rect.x,b.rect.y))
b.rect.x-=8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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