Commit e1db3656 by BellCodeEditor

save project

parent b454f34e
Showing with 31 additions and 9 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")# 载入图片 pygame.display.set_caption("悟空酷跑")# 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -19,6 +21,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +21,11 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpstate="runing" jumpstate="runing"
y=400 y=400
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,25 +33,39 @@ while True: ...@@ -26,25 +33,39 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type== locals.KEYDOWN: if event.type== locals.KEYDOWN:
jumpstate="up" if jumpstate=="runing":
if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up": if jumpstate=="up":
if y >150: if t >0:
y-=5 y-=t
t-=2
else: else:
jumpstate ="down" jumpstate ="down"
if jumpstate=="down": if jumpstate=="down":
if y<=400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate="runing" jumpstate="runing"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpstate=="runing":
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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