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Commit
db336d5b
authored
2 years ago
by
BellCodeEditor
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28 additions
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3 deletions
1.PY
my_game.py
1.PY
0 → 100644
View file @
db336d5b
import
pygame
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
rect
=
cacti
.
get_rect
()
print
(
rect
)
print
(
rect
.
x
)
print
(
rect
.
y
)
print
(
rect
.
width
)
print
(
rect
.
height
)
\ No newline at end of file
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my_game.py
View file @
db336d5b
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -15,7 +15,12 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
jumpState
=
'running'
ob
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
ob
.
get_rect
()
rect
.
x
y
=
400
t
=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -34,8 +39,19 @@ while True:
y
+=
5
else
:
jumpState
=
'running'
if
jumpState
==
'up'
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
'down'
if
jumpState
==
'down'
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
'runing'
y
=
400
wukong
=
hero
[
index
]
index
+=
1
if
index
==
5
:
...
...
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