Commit b0a084ad by BellCodeEditor

save project

parent a54ad174
Showing with 15 additions and 4 deletions
...@@ -14,16 +14,27 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -14,16 +14,27 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState='running'
y=400 y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if y>150: if event.type==locals.KEYDOWN:
y-=5 if event.key==locals.K_SPACE:
if 400>y: jumpState='up'
y=y+5 if jumpState=='up':
if y>150:
y-=5
else:
jumpState='down'
if jumpState=='down':
if y<400:
y+=5
else:
jumpState='running'
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
......
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