Commit db336d5b by BellCodeEditor

save project

parent b0a084ad
Showing with 28 additions and 3 deletions
import pygame
cacti=pygame.image.load('cacti.png')
rect=cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
print(rect.width)
print(rect.height)
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -15,7 +15,12 @@ apple = pygame.image.load('bush.png') # 灌木丛 ...@@ -15,7 +15,12 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState='running' jumpState='running'
ob=random.choice([bush,stone,cacti])
rect=ob.get_rect()
rect.x
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -34,8 +39,19 @@ while True: ...@@ -34,8 +39,19 @@ while True:
y+=5 y+=5
else: else:
jumpState='running' jumpState='running'
if jumpState=='up':
if t>0:
y-=t
t-=2
else:
jumpState='down'
if jumpState=='down':
if t<=30:
y+=t
t+=2
else:
jumpState='runing'
y=400
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment