Commit d7c9e71b by BellCodeEditor

save project

parent 02913d19
Showing with 23 additions and 6 deletions
...@@ -19,19 +19,36 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,19 +19,36 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
jumpstate="running" jumpState="runing"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState=="runing"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState=="runing":
if index>=5: index+=1
index=0 if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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