Commit d510e8be by BellCodeEditor

save project

parent ab441b3b
Showing with 16 additions and 0 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -22,6 +23,12 @@ jumpstate = 'runing' ...@@ -22,6 +23,12 @@ jumpstate = 'runing'
y = 400 y = 400
t = 30 t = 30
obstalc = random.choice([apple,stone,cacti])
rect = obstalc.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,6 +62,14 @@ while True: ...@@ -55,6 +62,14 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstalc = random.choice([apple,stone,cacti])
rect = obstalc.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 18
screen.blit(obstalc,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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