Commit d09c8cc8 by BellCodeEditor

save project

parent 96439e85
Showing with 54 additions and 52 deletions
......@@ -12,15 +12,15 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score = 1
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -30,7 +30,7 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
font = pygame.font.Font("STKAITI.TTF",18)
font=pygame.font.Font("STKAITI.TTF",22)
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -40,27 +40,27 @@ a = 0
jump="runing"
y=400
t=30
block_list = pygame.sprite.Group()
road_x = 0
bg_x = 0
time = 0
Game = True
score = 0
speed = 8
music_1 = pygame.mixer.Sound("score.wav")
old_score = 0
with open("score.txt","r",encoding = "utf-8") as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
block_list=pygame.sprite.Group()
road_x=0
bg_x=0
time=0
gameover1=True
score=0
speed=8
music_1=pygame.mixer.Sound("score.wav")
old_score=0
with open("score.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
speed = 8 + score // 3
if score > old_score:
speed=8+score//3
if score>old_score:
music_1.play()
old_score = score
old_score=score
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -69,23 +69,23 @@ while True:
if jump=="runing":
if event.key == locals.K_SPACE:
jump="up"
wukong = Player(hero[a])
wukong=Player(hero[a])
if jump=="runing":
a += 1
if a > 4:
a =0
if Game == True:
a+=1
if a>4:
a=0
if gameover1==True:
if jump=="up":
if t>0:
y-=t
wukong.rect.y = y
wukong.rect.y=y
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
wukong.rect.y = y
wukong.rect.y=y
t+=2
else:
jump="runing"
......@@ -93,43 +93,44 @@ while True:
# 将背景图画上去
bg_x-=1
if bg_x <- 1000:
bg_x = 0
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x -= speed
if road_x <- 1000:
road_x = 0
road_x-=speed
if road_x<-1000:
road_x=0
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num > 20:
b = Block(stone,cacti,bush)
b=Block(stone,cacti,bush)
block_list.add(b)
for sprite in block_list:
sprite.rect.x -= speed
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width:
if sprite.rect.x <0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
Game_over = pygame.image.load("gameover.png")
screen.blit(Game_over,(400,200))
Game = False
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gameover1=False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
# 刷新画面
info = "分数:" + str(score)
text = font.render(info,True,(255,255,255))
info="分数:"+str(score)
text=font.render(info,True,(255,255,255))
screen.blit(text,(880,20))
one_1 = font.render("第一名:" + str(one),True,(255,255,255))
one_1=font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(one_1,(880,40))
two_1 = font.render("第二名:" + str(two),True,(255,255,255))
two_1=font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(two_1,(880,60))
three_1 = font.render("第三名:" + str(one),True,(255,255,255))
three_1=font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(three_1,(880,80))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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