From d09c8cc84ce23c880a6d2ac214bda38cc99a60d6 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 21 Jan 2024 18:11:57 +0800
Subject: [PATCH] save project

---
 my_game.py | 105 +++++++++++++++++++++++++++++++++++++++++++++++++++++----------------------------------------------------
 1 file changed, 53 insertions(+), 52 deletions(-)

diff --git a/my_game.py b/my_game.py
index 5174d39..f337e1f 100644
--- a/my_game.py
+++ b/my_game.py
@@ -12,15 +12,15 @@ class Block(pygame.sprite.Sprite):
         self.rect=self.image.get_rect()
         self.rect.x=1000
         self.rect.y=500-self.rect.height
-        self.score = 1
+        self.score=1
 
 class Player(pygame.sprite.Sprite):
     def __init__(self,image):
         super().__init__()
         self.image=image
         self.rect=self.image.get_rect()
-        self.rect.x = 150
-        self.rect.y = 400
+        self.rect.x=150
+        self.rect.y=400
 screen = pygame.display.set_mode((1000, 600))
 pygame.display.set_caption("悟空酷跑")
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
@@ -30,7 +30,7 @@ road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 bush = pygame.image.load('bush.png')      # 灌木丛
-font = pygame.font.Font("STKAITI.TTF",18)
+font=pygame.font.Font("STKAITI.TTF",22)
 hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero2.png'),
         pygame.image.load('hero3.png'),
@@ -40,27 +40,27 @@ a = 0
 jump="runing"
 y=400
 t=30
-block_list = pygame.sprite.Group()
-road_x = 0
-bg_x = 0
-time = 0
-Game = True
-score = 0
-speed = 8
-music_1 = pygame.mixer.Sound("score.wav")
-old_score = 0
-with open("score.txt","r",encoding = "utf-8") as f:
-    content = f.read()
-    record = json.loads(content)
-    one = record["第1名"]
-    two = record["第2名"]
-    three = record["第3名"]
+block_list=pygame.sprite.Group() 
+road_x=0
+bg_x=0
+time=0
+gameover1=True
+score=0
+speed=8
+music_1=pygame.mixer.Sound("score.wav")
+old_score=0
+with open("score.txt","r",encoding="utf-8") as f:
+    content=f.read()
+    record=json.loads(content)
+    one=record["第1名"]
+    two=record["第2名"]
+    three=record["第3名"]
 
 while True:
-    speed = 8 + score // 3
-    if score > old_score:
+    speed=8+score//3
+    if score>old_score:
         music_1.play()
-        old_score = score
+        old_score=score
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
@@ -69,23 +69,23 @@ while True:
             if jump=="runing":
                 if event.key == locals.K_SPACE:
                     jump="up"
-    wukong = Player(hero[a])
+    wukong=Player(hero[a])
     if jump=="runing":
-        a += 1
-        if a > 4:
-            a =0
-    if Game == True:
+        a+=1
+        if a>4:
+            a=0
+    if gameover1==True:
         if jump=="up":
             if t>0:
                 y-=t
-                wukong.rect.y = y
+                wukong.rect.y=y
                 t-=2
             else:
                 jump="down"
         if jump=="down":
             if t<=30:
                 y+=t
-                wukong.rect.y = y
+                wukong.rect.y=y
                 t+=2
             else:
                 jump="runing"
@@ -93,43 +93,44 @@ while True:
 
         # 将背景图画上去
         bg_x-=1
-        if bg_x <- 1000:
-            bg_x = 0
+        if bg_x<-1000:
+            bg_x=0
         screen.blit(background, (bg_x, 0))
-        road_x -= speed
-        if road_x <- 1000:
-            road_x = 0
+        road_x-=speed
+        if road_x<-1000:
+            road_x=0
         screen.blit(road, (road_x,500))
         screen.blit(wukong.image, (150, y))
-        time += 1
-        if time >= 60:
-            time = 0
-            num = random.randint(0,50)
+        time+=1
+        if time>=60:
+            time=0
+            num=random.randint(0,50)
             if num > 20:
-                b = Block(stone,cacti,bush)
+                b=Block(stone,cacti,bush)
                 block_list.add(b)
         for sprite in block_list:
-            sprite.rect.x -= speed
+            sprite.rect.x-=speed
             screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
-            if sprite.rect.x < 0 - sprite.rect.width:
+            if sprite.rect.x <0-sprite.rect.width:
                 sprite.kill()
             if pygame.sprite.collide_rect(wukong,sprite):
-                Game_over = pygame.image.load("gameover.png")
-                screen.blit(Game_over,(400,200))
-                Game = False
+                gameover=pygame.image.load("gameover.png")
+                screen.blit(gameover,(400,200))
+                gameover1=False
             else:
-                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
-                    score += sprite.score
-                    sprite.score = 0
+                if sprite.rect.x+sprite.rect.width<wukong.rect.x:
+                    score+=sprite.score
+                    sprite.score=0
+
         # 刷新画面
-        info = "分数:" + str(score)
-        text = font.render(info,True,(255,255,255))
+        info="分数:"+str(score)
+        text=font.render(info,True,(255,255,255))
         screen.blit(text,(880,20))
-        one_1 = font.render("第一名:" + str(one),True,(255,255,255))
+        one_1=font.render("第一名:"+str(one),True,(255,255,255))
         screen.blit(one_1,(880,40))
-        two_1 = font.render("第二名:" + str(two),True,(255,255,255))
+        two_1=font.render("第二名:"+str(two),True,(255,255,255))
         screen.blit(two_1,(880,60))
-        three_1 = font.render("第三名:" + str(one),True,(255,255,255))
+        three_1=font.render("第三名:"+str(three),True,(255,255,255))
         screen.blit(three_1,(880,80))
         pygame.display.update()
         FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0