Commit d09c8cc8 by BellCodeEditor

save project

parent 96439e85
Showing with 54 additions and 52 deletions
...@@ -12,15 +12,15 @@ class Block(pygame.sprite.Sprite): ...@@ -12,15 +12,15 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score = 1 self.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
self.image=image self.image=image
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x = 150 self.rect.x=150
self.rect.y = 400 self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -30,7 +30,7 @@ road = pygame.image.load('road.png') # 路 ...@@ -30,7 +30,7 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
font = pygame.font.Font("STKAITI.TTF",18) font=pygame.font.Font("STKAITI.TTF",22)
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -40,27 +40,27 @@ a = 0 ...@@ -40,27 +40,27 @@ a = 0
jump="runing" jump="runing"
y=400 y=400
t=30 t=30
block_list = pygame.sprite.Group() block_list=pygame.sprite.Group()
road_x = 0 road_x=0
bg_x = 0 bg_x=0
time = 0 time=0
Game = True gameover1=True
score = 0 score=0
speed = 8 speed=8
music_1 = pygame.mixer.Sound("score.wav") music_1=pygame.mixer.Sound("score.wav")
old_score = 0 old_score=0
with open("score.txt","r",encoding = "utf-8") as f: with open("score.txt","r",encoding="utf-8") as f:
content = f.read() content=f.read()
record = json.loads(content) record=json.loads(content)
one = record["第1名"] one=record["第1名"]
two = record["第2名"] two=record["第2名"]
three = record["第3名"] three=record["第3名"]
while True: while True:
speed = 8 + score // 3 speed=8+score//3
if score > old_score: if score>old_score:
music_1.play() music_1.play()
old_score = score old_score=score
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -69,23 +69,23 @@ while True: ...@@ -69,23 +69,23 @@ while True:
if jump=="runing": if jump=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump="up" jump="up"
wukong = Player(hero[a]) wukong=Player(hero[a])
if jump=="runing": if jump=="runing":
a += 1 a+=1
if a > 4: if a>4:
a =0 a=0
if Game == True: if gameover1==True:
if jump=="up": if jump=="up":
if t>0: if t>0:
y-=t y-=t
wukong.rect.y = y wukong.rect.y=y
t-=2 t-=2
else: else:
jump="down" jump="down"
if jump=="down": if jump=="down":
if t<=30: if t<=30:
y+=t y+=t
wukong.rect.y = y wukong.rect.y=y
t+=2 t+=2
else: else:
jump="runing" jump="runing"
...@@ -93,43 +93,44 @@ while True: ...@@ -93,43 +93,44 @@ while True:
# 将背景图画上去 # 将背景图画上去
bg_x-=1 bg_x-=1
if bg_x <- 1000: if bg_x<-1000:
bg_x = 0 bg_x=0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
road_x -= speed road_x-=speed
if road_x <- 1000: if road_x<-1000:
road_x = 0 road_x=0
screen.blit(road, (road_x,500)) screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150, y)) screen.blit(wukong.image, (150, y))
time += 1 time+=1
if time >= 60: if time>=60:
time = 0 time=0
num = random.randint(0,50) num=random.randint(0,50)
if num > 20: if num > 20:
b = Block(stone,cacti,bush) b=Block(stone,cacti,bush)
block_list.add(b) block_list.add(b)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= speed sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width: if sprite.rect.x <0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
Game_over = pygame.image.load("gameover.png") gameover=pygame.image.load("gameover.png")
screen.blit(Game_over,(400,200)) screen.blit(gameover,(400,200))
Game = False gameover1=False
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score += sprite.score score+=sprite.score
sprite.score = 0 sprite.score=0
# 刷新画面 # 刷新画面
info = "分数:" + str(score) info="分数:"+str(score)
text = font.render(info,True,(255,255,255)) text=font.render(info,True,(255,255,255))
screen.blit(text,(880,20)) screen.blit(text,(880,20))
one_1 = font.render("第一名:" + str(one),True,(255,255,255)) one_1=font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(one_1,(880,40)) screen.blit(one_1,(880,40))
two_1 = font.render("第二名:" + str(two),True,(255,255,255)) two_1=font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(two_1,(880,60)) screen.blit(two_1,(880,60))
three_1 = font.render("第三名:" + str(one),True,(255,255,255)) three_1=font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(three_1,(880,80)) screen.blit(three_1,(880,80))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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