Commit c9c5a6fd by BellCodeEditor

save project

parent 6cbfbe3e
Showing with 10 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
FPS = pygame.time.Clock() y = 400
jumpState = "runing"
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -13,15 +13,15 @@ road = pygame.image.load('road.png') # 路 ...@@ -13,15 +13,15 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png') hero = [hero1 = pygame.image.load('hero1.png'),
hero2 = pygame.image.load('hero2.png') hero2 = pygame.image.load('hero2.png'),
hero3 = pygame.image.load('hero3.png') hero3 = pygame.image.load('hero3.png'),
hero4 = pygame.image.load('hero4.png') hero4 = pygame.image.load('hero4.png'),
hero5 = pygame.image.load('hero5.png') hero5 = pygame.image.load('hero5.png')]
hero = [hero1,hero2,hero3,hero4,hero5]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
......
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