Commit c9c5a6fd by BellCodeEditor

save project

parent 6cbfbe3e
Showing with 10 additions and 10 deletions
import pygame
from pygame import locals
FPS = pygame.time.Clock()
y = 400
jumpState = "runing"
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -13,15 +13,15 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
hero = [hero1,hero2,hero3,hero4,hero5]
hero = [hero1 = pygame.image.load('hero1.png'),
hero2 = pygame.image.load('hero2.png'),
hero3 = pygame.image.load('hero3.png'),
hero4 = pygame.image.load('hero4.png'),
hero5 = pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......
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