Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit c9c5a6fd authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 6cbfbe3e
Show whitespace changes
Inline Side-by-side
Showing with 10 additions and 10 deletions
  • my_game.py
my_game.py
View file @ c9c5a6fd
import pygame import pygame
from pygame import locals from pygame import locals
FPS = pygame.time.Clock() y = 400
jumpState = "runing"
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -13,15 +13,15 @@ road = pygame.image.load('road.png') # 路 ...@@ -13,15 +13,15 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png') hero = [hero1 = pygame.image.load('hero1.png'),
hero2 = pygame.image.load('hero2.png') hero2 = pygame.image.load('hero2.png'),
hero3 = pygame.image.load('hero3.png') hero3 = pygame.image.load('hero3.png'),
hero4 = pygame.image.load('hero4.png') hero4 = pygame.image.load('hero4.png'),
hero5 = pygame.image.load('hero5.png') hero5 = pygame.image.load('hero5.png')]
hero = [hero1,hero2,hero3,hero4,hero5]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
......
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment