Commit b1d32aee by BellCodeEditor

save project

parent 7990a5b1
Showing with 29 additions and 29 deletions
import pygame # import pygame
from pygame import locals # from pygame import locals
pygame.init() # 初始化 # pygame.init() # 初始化
# 创建一个窗口 # # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) # screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # # 载入图片
background = pygame.image.load('bg.png') # 背景 # background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 # road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 # stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 # cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 # apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') # hero = pygame.image.load('hero1.png')
index = 0 # index = 0
while True: # while True:
for event in pygame.event.get(): # for event in pygame.event.get():
if event.type == locals.QUIT: # if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # # 接收到退出事件后退出程序
exit() # exit()
# 将背景图画上去 # # 将背景图画上去
screen.blit(background, (0, 0)) # screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) # screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) # screen.blit(hero, (150, 400))
# 刷新画面 # # 刷新画面
pygame.display.update() # pygame.display.update()
FPS.tick(60) # FPS.tick(60)
......
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