Commit b1d32aee by BellCodeEditor

save project

parent 7990a5b1
Showing with 29 additions and 29 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
# import pygame
# from pygame import locals
# pygame.init() # 初始化
# # 创建一个窗口
# screen = pygame.display.set_mode((1000, 600))
# FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# # 载入图片
# background = pygame.image.load('bg.png') # 背景
# road = pygame.image.load('road.png') # 路
# stone = pygame.image.load('stone.png') # 石头
# cacti = pygame.image.load('cacti.png') # 仙人掌
# apple = pygame.image.load('bush.png') # 灌木丛
# hero = pygame.image.load('hero1.png')
# index = 0
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# # 将背景图画上去
# screen.blit(background, (0, 0))
# screen.blit(road, (0, 500))
# screen.blit(hero, (150, 400))
# # 刷新画面
# pygame.display.update()
# FPS.tick(60)
......
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