Commit b00b7361 by BellCodeEditor

save project

parent 09903bfa
Showing with 15 additions and 7 deletions
...@@ -17,6 +17,7 @@ hero =[ pygame.image.load('hero1.png') ,pygame.image.load('hero2.png'),pygame.im ...@@ -17,6 +17,7 @@ hero =[ pygame.image.load('hero1.png') ,pygame.image.load('hero2.png'),pygame.im
index = 0 index = 0
y=400 y=400
jumpState="running" jumpState="running"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,17 +25,23 @@ while True: ...@@ -24,17 +25,23 @@ while True:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" if jumpState=="running":
jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState=="down" jumpState="down" # 加上等于号,有逆天效果~~
if jumpState=="down": if jumpState=="down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState="running" jumpState="running"
t=30
...@@ -43,7 +50,8 @@ while True: ...@@ -43,7 +50,8 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
index+=1 if jumpState=="running":
index+=1
if index>4: if index>4:
index=0 index=0
# 刷新画面 # 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment