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Commit
a47cf0be
authored
Oct 16, 2021
by
BellCodeEditor
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95593c7e
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10 additions
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27 deletions
my_game.py
my_game.py
View file @
a47cf0be
import
pygame
import
pygame
import
random
import
random
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -19,16 +17,13 @@ class Player(pygame.sprite.Sprite):
...
@@ -19,16 +17,13 @@ class Player(pygame.sprite.Sprite):
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
# 载入图片
stone
=
pygame
.
image
.
load
(
'stone.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
apple
=
pygame
.
image
.
load
(
'bush.png'
)
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
...
@@ -42,13 +37,10 @@ bg_x = 0
...
@@ -42,13 +37,10 @@ bg_x = 0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
'runing'
:
if
jumpState
==
'runing'
:
...
@@ -56,7 +48,6 @@ while True:
...
@@ -56,7 +48,6 @@ while True:
jumpState
=
'up'
jumpState
=
'up'
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
if
gamestate
==
True
:
if
gamestate
==
True
:
if
jumpState
==
'up'
:
if
jumpState
==
'up'
:
index
=
1
index
=
1
if
t
>
0
:
if
t
>
0
:
...
@@ -65,7 +56,6 @@ while True:
...
@@ -65,7 +56,6 @@ while True:
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
'down'
jumpState
=
'down'
if
jumpState
==
'down'
:
if
jumpState
==
'down'
:
index
=
2
index
=
2
if
t
<=
30
:
if
t
<=
30
:
...
@@ -79,16 +69,12 @@ while True:
...
@@ -79,16 +69,12 @@ while True:
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
bg_x
-=
6
bg_x
-=
2
if
bg_x
<=
-
1000
:
if
bg_x
<=
-
1000
:
bg_x
=
0
bg_x
=
0
road_x
-=
3
0
road_x
-=
1
0
if
road_x
<=
-
1000
:
if
road_x
<=
-
1000
:
road_x
=
0
road_x
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
...
@@ -100,7 +86,7 @@ while True:
...
@@ -100,7 +86,7 @@ while True:
block_list
.
add
(
obstable
)
block_list
.
add
(
obstable
)
time
=
0
time
=
0
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
24
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
...
@@ -108,7 +94,5 @@ while True:
...
@@ -108,7 +94,5 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
80
)
FPS
.
tick
(
80
)
\ No newline at end of file
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