Commit a47cf0be by BellCodeEditor

save project

parent 95593c7e
Showing with 10 additions and 27 deletions
import pygame import pygame
import random import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init()
# 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -19,16 +17,13 @@ class Player(pygame.sprite.Sprite): ...@@ -19,16 +17,13 @@ class Player(pygame.sprite.Sprite):
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption('悟空酷跑')
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
# 载入图片 stone = pygame.image.load('stone.png')
background = pygame.image.load('bg.png') # 背景 cacti = pygame.image.load('cacti.png')
road = pygame.image.load('road.png') # 路 apple = pygame.image.load('bush.png')
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -42,13 +37,10 @@ bg_x = 0 ...@@ -42,13 +37,10 @@ bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == 'runing': if jumpState == 'runing':
...@@ -56,7 +48,6 @@ while True: ...@@ -56,7 +48,6 @@ while True:
jumpState = 'up' jumpState = 'up'
wukong = Player(hero[index]) wukong = Player(hero[index])
if gamestate == True: if gamestate == True:
if jumpState == 'up': if jumpState == 'up':
index = 1 index = 1
if t > 0: if t > 0:
...@@ -65,7 +56,6 @@ while True: ...@@ -65,7 +56,6 @@ while True:
t -= 2 t -= 2
else: else:
jumpState = 'down' jumpState = 'down'
if jumpState == 'down': if jumpState == 'down':
index = 2 index = 2
if t <= 30: if t <= 30:
...@@ -79,16 +69,12 @@ while True: ...@@ -79,16 +69,12 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x -= 6 bg_x -= 2
if bg_x <= -1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
road_x -= 30 road_x -= 10
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
# 将背景图画上去
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150,y)) screen.blit(wukong.image, (150,y))
...@@ -100,7 +86,7 @@ while True: ...@@ -100,7 +86,7 @@ while True:
block_list.add(obstable) block_list.add(obstable)
time = 0 time = 0
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 24 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 -sprite.rect.width: if sprite.rect.x < 0 -sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -108,7 +94,5 @@ while True: ...@@ -108,7 +94,5 @@ while True:
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(80) FPS.tick(80)
\ No newline at end of file
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