Commit a47cf0be by BellCodeEditor

save project

parent 95593c7e
Showing with 10 additions and 27 deletions
import pygame
import random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -19,16 +17,13 @@ class Player(pygame.sprite.Sprite):
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPS = pygame.time.Clock()
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
apple = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -42,13 +37,10 @@ bg_x = 0
road_x = 0
time = 0
gamestate = True
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == 'runing':
......@@ -56,7 +48,6 @@ while True:
jumpState = 'up'
wukong = Player(hero[index])
if gamestate == True:
if jumpState == 'up':
index = 1
if t > 0:
......@@ -65,7 +56,6 @@ while True:
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
index = 2
if t <= 30:
......@@ -79,16 +69,12 @@ while True:
index += 1
if index >= 5:
index = 0
bg_x -= 6
bg_x -= 2
if bg_x <= -1000:
bg_x = 0
road_x -= 30
road_x -= 10
if road_x <= -1000:
road_x = 0
# 将背景图画上去
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150,y))
......@@ -100,7 +86,7 @@ while True:
block_list.add(obstable)
time = 0
for sprite in block_list:
sprite.rect.x -= 24
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 -sprite.rect.width:
sprite.kill()
......@@ -108,7 +94,5 @@ while True:
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(80)
\ No newline at end of file
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