Commit 9ddf2cfb by BellCodeEditor

auto save

parent c3397ae2
Showing with 17 additions and 10 deletions
...@@ -22,6 +22,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -22,6 +22,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState="runing" jumpState="runing"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,29 +30,34 @@ while True: ...@@ -29,29 +30,34 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState=="runing":
jumpState="up" if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y < 400: if t < 30:
y+=5 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState=="runing":
if index >=5: index+=1
index=0 if index >=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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