Commit 96e29efc by BellCodeEditor

auto save

parent c292b4a2
Showing with 19 additions and 2 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -10,12 +11,18 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = ["hero1.png","hero2.png","hero3.png","hero4.png","hero5.png",]
bush = pygame.image.load('bush.png') # 灌木丛
hero = ["hero1.png","hero2.png","hero3.png","hero4.png","hero5.png"]
olist = [stone,cacti,bush]
obs = random.choice(olist)
index = 0
y = 400
jump_state = "run"
distance = 10
rect = obs.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -45,6 +52,15 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x < 0-rect.width:
obs = random.choice(olist)
rect = obs.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obs,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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