Commit c292b4a2 by BellCodeEditor

save project

parent 092f10db
Showing with 14 additions and 7 deletions
...@@ -15,7 +15,7 @@ hero = ["hero1.png","hero2.png","hero3.png","hero4.png","hero5.png",] ...@@ -15,7 +15,7 @@ hero = ["hero1.png","hero2.png","hero3.png","hero4.png","hero5.png",]
index = 0 index = 0
y = 400 y = 400
jump_state = "run" jump_state = "run"
distance = 10
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,17 +23,24 @@ while True: ...@@ -23,17 +23,24 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump_state = "up" if jump_state == "run":
jump_state = "up"
if jump_state == "up": if jump_state == "up":
if y > 150: if y > 150:
y -= 5 y -= distance
elif y < 400: distance -= 0.2
y += 5 else:
jump_state = "down"
if jump_state == "down":
if y < 400:
y += distance
distance += 0.2
else: else:
jump_state = "run" jump_state = 'run'
wukong = pygame.image.load(hero[index]) wukong = pygame.image.load(hero[index])
index = (index+1)%5 if jump_state == "run":
index = (index+1)%5
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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