Commit 6b1c6ebc by BellCodeEditor

save project

parent cd095622
Showing with 19 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
pygame.display.set_caption("悟空赛跑") pygame.display.set_caption("悟空赛跑")
...@@ -9,9 +10,11 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -9,9 +10,11 @@ FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,6 +24,11 @@ index = 0 ...@@ -21,6 +24,11 @@ index = 0
y = 400 y = 400
jumpstate = "running" jumpstate = "running"
t = 30 t = 30
dotescle = random.choice([stone,cacti,apple])
rect = dotescle.get_rect()
rect.x = 1000
rect.y = 0 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,11 +60,20 @@ while True: ...@@ -52,11 +60,20 @@ while True:
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y )) screen.blit(wukong, (150,y ))
if rect.x <= 0 -rect.width:
dotescle = random.choice([stone,cacti,apple])
rect = dotescle.get_rect()
rect.x = 1000
rect.y = 0 - rect.height
rect.x -= 8
print(rect.x)
screen.blit(dotescle, (rect.x,rect.y ))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(99) FPS.tick(60)
\ No newline at end of file
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