my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
pygame.display.set_caption("悟空赛跑")
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpstate = "running"
t = 30
dotescle = random.choice([stone,cacti,apple])
rect = dotescle.get_rect()
rect.x = 1000
rect.y = 0 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if jumpstate == "running":
if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y -= t
t -= 2
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 30:
y += t
t += 2
else:
jumpstate = "running"
t = 30
wukong = hero[index]
if jumpstate == "running":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150,y ))
if rect.x <= 0 -rect.width:
dotescle = random.choice([stone,cacti,apple])
rect = dotescle.get_rect()
rect.x = 1000
rect.y = 0 - rect.height
rect.x -= 8
print(rect.x)
screen.blit(dotescle, (rect.x,rect.y ))
# 刷新画面
pygame.display.update()
FPS.tick(60)