Commit cd095622 by BellCodeEditor

save project

parent 1dd4e246
Showing with 18 additions and 13 deletions
...@@ -20,33 +20,37 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,33 +20,37 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpstate = "running" jumpstate = "running"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate == "running":
jumpstate = "up" if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up": if jumpstate == "up":
if y > 150: if t > 0:
y -= y -= t
t -= 2
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": if jumpstate == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = "running" jumpstate = "running"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpstate == "running":
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -54,4 +58,5 @@ while True: ...@@ -54,4 +58,5 @@ while True:
screen.blit(wukong, (150,y )) screen.blit(wukong, (150,y ))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(99)
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