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Commit
6789bb63
authored
4 years ago
by
BellCodeEditor
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04afadc7
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my_game.py
my_game.py
View file @
6789bb63
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
#设计标题
pygame
.
display
.
set_caption
(
"齐天大圣"
)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
...
@@ -18,13 +15,11 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -18,13 +15,11 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
#列表索引
index
=
0
index
=
0
#跳远状态
jumpState
=
"runing"
y
=
400
y
=
400
#重力参数
jumpstate
=
"runing"
t
=
30
t
=
30
ob
=
random
.
choice
([
stone
,
cacti
,
bush
])
ob
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
ob
.
get_rect
()
rect
=
ob
.
get_rect
()
...
@@ -36,28 +31,28 @@ while True:
...
@@ -36,28 +31,28 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jump
S
tate
==
"runing"
:
if
jump
s
tate
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jump
S
tate
=
"up"
jump
s
tate
=
"up"
if
jump
S
tate
==
"up"
:
if
jump
s
tate
==
"up"
:
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
t
-=
2
t
-=
2
else
:
else
:
jump
S
tate
=
"down"
jump
s
tate
=
"down"
if
jump
S
tate
==
"down"
:
if
jump
s
tate
==
"down"
:
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
t
+=
2
t
+=
2
else
:
else
:
jump
S
tate
=
"runing"
jump
s
tate
=
"runing"
t
=
30
t
=
30
if
jump
State
==
"runing"
:
if
jump
state
==
"runing"
:
index
+=
1
index
+=
1
if
index
>
4
:
if
index
>
4
:
index
=
0
index
=
0
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
rect
.
x
-=
8
rect
.
x
-=
8
if
rect
.
x
<
0
-
rect
.
width
:
if
rect
.
x
<
0
-
rect
.
width
:
ob
=
random
.
choice
([
stone
,
cacti
,
bush
])
ob
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
ob
.
get_rect
()
rect
=
ob
.
get_rect
()
...
...
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