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Commit 04afadc7 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df c36500l1405p256a14327/T029134
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Showing with 50 additions and 5 deletions
  • my_game.py
my_game.py
View file @ 04afadc7
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
#设计标题
pygame.display.set_caption("齐天大圣")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#列表索引
index = 0
#跳远状态
jumpState="runing"
y=400
#重力参数
t=30
ob=random.choice([stone,cacti,bush])
rect=ob.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState=="runing":
if event.key == locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y -= t
t -= 2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y += t
t += 2
else:
jumpState="runing"
t=30
if jumpState=="runing":
index += 1
if index>4:
index=0
wukong=hero[index]
rect.x -= 8
if rect.x<0-rect.width:
ob=random.choice([stone,cacti,bush])
rect=ob.get_rect()
rect.x=1000
rect.y=500-rect.height
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
screen.blit(ob,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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