Commit 56f8362e by BellCodeEditor

save project

parent 24a80ffe
Showing with 29 additions and 11 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -20,6 +21,10 @@ hero =[pygame.image.load('hero1.png'),
a=0
y=400
jump="runing"
t=30
b=random.choice([stone,cacti,bush])
rect=b.get_rect()
rect.y=500-rect.height
while True:
for event in pygame.event.get():
......@@ -29,27 +34,39 @@ while True:
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jump="up"
if jump=="runing":
if event.key==locals.K_SPACE:
jump="up"
if jump=="up":
if y>150:
y-=5
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if y<400:
y+=5
if t<=30:
y+=t
t+=2
else:
jump+=runing
jump="runing"
t=30
# 将背景图画上去
wukong=hero[a]
a+=1
if a>len(hero)-1:
a=0
if jump=="runing":
a+=1
if a>len(hero)-1:
a=0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
b=random.choice([stone,cacti,bush])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(b,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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