Commit 24a80ffe by BellCodeEditor

auto save

parent 3c1a937a
Showing with 19 additions and 1 deletions
...@@ -18,6 +18,8 @@ hero =[pygame.image.load('hero1.png'), ...@@ -18,6 +18,8 @@ hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
a=0 a=0
y=400
jump="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,6 +27,21 @@ while True: ...@@ -25,6 +27,21 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jump="up"
if jump=="up":
if y>150:
y-=5
else:
jump="down"
if jump=="down":
if y<400:
y+=5
else:
jump+=runing
# 将背景图画上去 # 将背景图画上去
wukong=hero[a] wukong=hero[a]
a+=1 a+=1
...@@ -32,7 +49,7 @@ while True: ...@@ -32,7 +49,7 @@ while True:
a=0 a=0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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