Commit 5586621f by BellCodeEditor

auto save

parent d62b5062
Showing with 16 additions and 12 deletions
...@@ -19,30 +19,34 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,30 +19,34 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jump = "runing" jump = "runing"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jump == "runing":
jump = "up" if event.key == locals.K_SPACE:
jump = "up"
if jump == "up": if jump == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jump = "down" jump = "down"
if jump == "down": if jump == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jump = "runing" jump = "runing"
t = 30
wk = hero[index] if jump == "runing":
index += 1 wk = hero[index]
if index >= 5: index += 1
index = 0 if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment