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  • pygame_lesson7_diy1
  • my_game.py
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  • BellCodeEditor's avatar
    auto save · 5586621f
    BellCodeEditor committed a year ago
    5586621f
my_game.py 1.57 KB
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import pygame
from pygame import locals

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0 
y = 400
jump = "runing"
t = 30
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jump == "runing":
                if event.key == locals.K_SPACE:
                    jump = "up"
    if jump == "up":
        if t > 0:
            y -= t
            t -= 2
        else:
            jump = "down"
    if jump == "down":
        if t <= 30:
            y += t
            t += 2
        else:
            jump = "runing"
            t = 30
    if jump == "runing":
        wk = hero[index]
        index += 1
        if index >= 5:
            index = 0
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wk, (150, y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)