Commit 5343a5f7 by BellCodeEditor

save project

parent 022b63be
Showing with 15 additions and 9 deletions
...@@ -15,6 +15,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima ...@@ -15,6 +15,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
i = 0 i = 0
jumpstate="running" jumpstate="running"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -22,26 +23,31 @@ while True: ...@@ -22,26 +23,31 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate = "up" if jumpstate=="running":
jumpstate = "up"
if jumpstate=="up": if jumpstate=="up":
if y>150: if t>0:
y=y-5 y-=t
t-=2
else: else:
jumpstate="down" jumpstate="down"
if jumpstate=="down": if jumpstate=="down":
if y<400: if t<=30:
y=y+5 y+=t
t+=2
else: else:
jumpstate="running" jumpstate="running"
t=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[i], (150, y)) screen.blit(hero[i], (150, y))
i+=1 if jumpstate=="running":
if i >4: i+=1
i=0 if i >4:
i=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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